TERA's release was some serious hype for my friends and I, let's get that out right now: I was super hyped for TERA's release. Not because of the game's gorgeous visuals at the time but because of the promise of action combat in an MMORPG in a time of World of Warcraft clones galore and mostly free to play mush. It was quite exciting at the time.
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I, like many, quickly grew bored of TERA while it was still a subscription-based game. The combat was sufficiently 'action'-y but the rest of the game felt 'off' -- and it felt that way until the new content and increasing community communication on the part of publisher En Masse Entertainment.
Blade and Soul has a couple of elegant outfits that features cloaks but I wanted to incorporate the northern lights feeling into an outfit. Being that the main part of it, the shimmer the inside of the coat emanates, makes it the perfect outfit to be a tribute to them. A dark, mystic and mighty warrior that shines in it's own.
Fast forward to January 2016 and NCSoft's own total action MMORPG Blade & Soul released to much excitement. Another new action MMO! And this one's newer! If I hadn't played Blade & Soul in Chinese and in the NA/EU, I probably would have been more excited -- but people that didn't play previously got their first taste of its style of action combat, and they liked it.
Since its release, I have seen so many comparisons between TERA and Blade & Soul that the discussion has gotten tiring. The two games are ultimately focused around their combat but they handle it differently to the point they play nothing alike outside of questing. Everyone's entitled to their own opinion on which game is better, but I can't imagine anyone saying TERA's combat is completely superior with a straight face.
I don't want to make it seem like I'm ignoring the other action MMORPGs on the market today. While MMOs like WildStar have their own action combat style, none are as comparable to one another as Blade & Soul and TERA and the reasons why aren't exactly hard to figure out:
- Aug 18, 2018 All outfits can be seen here outfits The Wardrobe is a storage-based system that is exclusive to players who have purchased a Premium membership with NCoins. It is accessible via the in-game menu or by pressing the F3 key. Non-premium players can still see and preview outfits in the wardrobe and withdraw previously placed outfits, but won't be able to place them there again without an active.
- Legendary Array Outfit Chest. Individual Price: 120 NCoin/Hongmoon Coin x10 Price: 1080 NCoin (10% discount) Available February 6 through February 27. New outfits (and some returning classics) are available in the new Legendary Array Outfit Chest. Some will keep you warm, others will make heads turn, and some are perfect for keeping fit.
- Miscellaneous costume gallery for Blade and Soul (BnS). Exiledmessenger 18 December 2019. I did a small 411 runs got 5 outfits and 0 mask i.
- There is no traditional armor in Blade & Soul. Instead, armor equipment is in the form of clothing called outfits. They do not have any stat properties, thus your character can look however you wish. However, there are some outfits that will flag your character for PvP. It is also important to note that if you unequip your outfit, your Soul Shield stats will also be disabled. For players with.
- Both have over the top outfits and reasonably good visuals
- Both have similar questing styles
- Both tote their 'action combat'
- Both have token small cute races (Elin/Popori in TERA and Lyns in B&S)
The great debate.
Anyone who has played them both extensively can understand why some would draw comparisons between the two, though at the heart of they both are very different from one another. The pace of the games matches the pace of their combat styles, which in turn affects the types of people attracted to them.
TERA - Combat.. evolved?
TERA's big push has always been its combat and it's easy to see how Blade & Soul overtook it in South Korea when you compare the two's combat.
The one thing that has always held TERA back is the adherence to the old MMO staple of one class having a ton of abilities. Normally, one can't complain about classes having several abilities in an MMORPG, but it somewhat detracts from the 'action' part of the combat that it advertises so heavily.
When the game was released its combat was truly fresh and new -- but with the waves of Korean action MMOs that came soon after it's hard to say it stayed fresh for long. There's definitely a reason the servers were ghost towns a couple months after its subscription launch: while the game's combat was interesting, it wasn't fun enough when paired with the abysmal questing and boring world.
This is something TERA still struggles with today. Player numbers are much higher than they were before the game went free to play, but ultimately the combat isn't good enough to keep people running on that treadmill for prolonged periods. I know -- I've come back and left four times since the Rising launch.
If there's one thing Blade & Soul does well, it's the combat.
TERA's combat always (woefully) left something wanting in me each time I went back. I've played the game for months at a time, but often that was driven by social circles more than the gameplay or personal drive. It's hard not to get wrapped up in drama and group activities when you're in too deep with TERA, believe you me. Not so much in Blade & Soul.
I hoped Blade & Soul would satisfy the hunger TERA couldn't fill in regards to fast actual action combat, back when I played the Chinese version.
Even at 250+ ping it did, and it did it so well I practically threw money at Tencent for premium and cosmetics despite knowing only minimal Mandarin. I couldn't see myself doing that with TERA were their release situations reversed.
Blade & Soul's combat is ultimately more modern and fits the 'action' bill in a way I don't think Bluehole Studios could have anticipated while they were developing TERA, even with much of Bluehole's staff coming straight from NCSoft themselves during development.
Combat boil-down
One way to compare the two games in a way non-MMO players can understand is TERA's combat is more akin to Monster Hunter and Blade & Soul's closer to a fighting game.
TERA's combat is slower and at endgame requires players to learn enemy telegraphs and patterns, and get good. Some skills are lock-ons, but the majority are manually targeted. Things feel slower and more deliberate, mostly due to some skills' long animations.
Blade & Soul's combat is faster and highly reliant on countering skills, no matter the class. Many skills are lock-ons but it meshes so well with the overall combat style it's hard to complain about. Arena PvP feels like a simplified fighting game and it's hard not to love.
'All right, they're different. Which one should I play?'
Uh, the one you like the most.
It's true that TERA is an overall outdated MMORPG and ultimately it doesn't have much to keep players going. While it does have a good amount of endgame content, the overall goal of ramming yourself into it is a hell of a gear grind.
What keeps people playing TERA is the community -- and if you don't mesh with it, you probably scoff at that statement, but it's true. The most fun you'll have with TERA will probably be just messing around with other players.
You know if you fit in with the types of people that play the game not long after you start, and if you do then you're in for a good time between the game's political system, GvGs, and arenas. If not, it won't be for you. It's pretty much as simple as that.
Blade & Soul doesn't have that community aspect and, let's be honest, you're never going to see the type of player-driven activities and BS in Blade & Soul that you see in TERA thanks to its huge focus on arenas. If you're serious about the game, you're serious about the arena.
This in itself is the game's biggest detractor for me. I can certainly spend weeks playing solo just fine, but it's lonely. Every player is just focused on their own personal progression then shoving gold at their clan to progress it. And that's fine -- but it feels more like a singleplayer experience overall than TERA.
You'll be spending most of your time like this - alone - unless you go out of your way to remedy that.
The big comparison focus between the two games almost always lies squarely in talking about its combat, but the types of people drawn to the two are different and it ends up making for a vastly different gaming experience in the long run.
Both games are undoubtedly Korean-style MMORPGs - but when it comes down to their combat styles and communities they couldn't be more different. People who do better with slower games and just being silly may be better suited to TERA, but anyone looking for a fast-paced MMO with an emphasis on progression but minimal interaction with other players need look no further than Blade & Soul.
Spread the love with new cosmetics and more, now available in the Hongmoon Store!
Celebrate Blade & Soulmate with these fabulous new store items sure to make you fall in love! You'll find details about the new outfit chest, new gem bundle, and updated raid bundles below!
Tight Knit
Tight Knit Set: 1599 NCoin/Hongmoon Coin
Tight Knit Illusion Weapon: 449 NCoin/Hongmoon Coin
Available February 6 through February 27
These new costumes for 2019 will get everyone's heart racing. Find passion and romance while wearing your new favorite sweater in the Tight Knit set and complete the look with the Tight Knit Illusion Weapon.
Anyone who has played them both extensively can understand why some would draw comparisons between the two, though at the heart of they both are very different from one another. The pace of the games matches the pace of their combat styles, which in turn affects the types of people attracted to them.
TERA - Combat.. evolved?
TERA's big push has always been its combat and it's easy to see how Blade & Soul overtook it in South Korea when you compare the two's combat.
The one thing that has always held TERA back is the adherence to the old MMO staple of one class having a ton of abilities. Normally, one can't complain about classes having several abilities in an MMORPG, but it somewhat detracts from the 'action' part of the combat that it advertises so heavily.
When the game was released its combat was truly fresh and new -- but with the waves of Korean action MMOs that came soon after it's hard to say it stayed fresh for long. There's definitely a reason the servers were ghost towns a couple months after its subscription launch: while the game's combat was interesting, it wasn't fun enough when paired with the abysmal questing and boring world.
This is something TERA still struggles with today. Player numbers are much higher than they were before the game went free to play, but ultimately the combat isn't good enough to keep people running on that treadmill for prolonged periods. I know -- I've come back and left four times since the Rising launch.
If there's one thing Blade & Soul does well, it's the combat.
TERA's combat always (woefully) left something wanting in me each time I went back. I've played the game for months at a time, but often that was driven by social circles more than the gameplay or personal drive. It's hard not to get wrapped up in drama and group activities when you're in too deep with TERA, believe you me. Not so much in Blade & Soul.
I hoped Blade & Soul would satisfy the hunger TERA couldn't fill in regards to fast actual action combat, back when I played the Chinese version.
Even at 250+ ping it did, and it did it so well I practically threw money at Tencent for premium and cosmetics despite knowing only minimal Mandarin. I couldn't see myself doing that with TERA were their release situations reversed.
Blade & Soul's combat is ultimately more modern and fits the 'action' bill in a way I don't think Bluehole Studios could have anticipated while they were developing TERA, even with much of Bluehole's staff coming straight from NCSoft themselves during development.
Combat boil-down
One way to compare the two games in a way non-MMO players can understand is TERA's combat is more akin to Monster Hunter and Blade & Soul's closer to a fighting game.
TERA's combat is slower and at endgame requires players to learn enemy telegraphs and patterns, and get good. Some skills are lock-ons, but the majority are manually targeted. Things feel slower and more deliberate, mostly due to some skills' long animations.
Blade & Soul's combat is faster and highly reliant on countering skills, no matter the class. Many skills are lock-ons but it meshes so well with the overall combat style it's hard to complain about. Arena PvP feels like a simplified fighting game and it's hard not to love.
'All right, they're different. Which one should I play?'
Uh, the one you like the most.
It's true that TERA is an overall outdated MMORPG and ultimately it doesn't have much to keep players going. While it does have a good amount of endgame content, the overall goal of ramming yourself into it is a hell of a gear grind.
What keeps people playing TERA is the community -- and if you don't mesh with it, you probably scoff at that statement, but it's true. The most fun you'll have with TERA will probably be just messing around with other players.
You know if you fit in with the types of people that play the game not long after you start, and if you do then you're in for a good time between the game's political system, GvGs, and arenas. If not, it won't be for you. It's pretty much as simple as that.
Blade & Soul doesn't have that community aspect and, let's be honest, you're never going to see the type of player-driven activities and BS in Blade & Soul that you see in TERA thanks to its huge focus on arenas. If you're serious about the game, you're serious about the arena.
This in itself is the game's biggest detractor for me. I can certainly spend weeks playing solo just fine, but it's lonely. Every player is just focused on their own personal progression then shoving gold at their clan to progress it. And that's fine -- but it feels more like a singleplayer experience overall than TERA.
You'll be spending most of your time like this - alone - unless you go out of your way to remedy that.
The big comparison focus between the two games almost always lies squarely in talking about its combat, but the types of people drawn to the two are different and it ends up making for a vastly different gaming experience in the long run.
Both games are undoubtedly Korean-style MMORPGs - but when it comes down to their combat styles and communities they couldn't be more different. People who do better with slower games and just being silly may be better suited to TERA, but anyone looking for a fast-paced MMO with an emphasis on progression but minimal interaction with other players need look no further than Blade & Soul.
Spread the love with new cosmetics and more, now available in the Hongmoon Store!
Celebrate Blade & Soulmate with these fabulous new store items sure to make you fall in love! You'll find details about the new outfit chest, new gem bundle, and updated raid bundles below!
Tight Knit
Tight Knit Set: 1599 NCoin/Hongmoon Coin
Tight Knit Illusion Weapon: 449 NCoin/Hongmoon Coin
Available February 6 through February 27
These new costumes for 2019 will get everyone's heart racing. Find passion and romance while wearing your new favorite sweater in the Tight Knit set and complete the look with the Tight Knit Illusion Weapon.
Tight Knit |
Blade And Soul Outfits 2019 Women
Tight Knight Illusion Weapon |
Legendary Array Outfit Chest
Individual Price: 120 NCoin/Hongmoon Coin
x10 Price: 1080 NCoin (10% discount)
Available February 6 through February 27
New outfits (and some returning classics) are available in the new Legendary Array Outfit Chest. Some will keep you warm, others will make heads turn, and some are perfect for keeping fit. Also debuting is the mystical Ninja Tortoise premium outfit set! Just as before, you'll be able to salvage any outfits obtained from the outfit chest for Tortoise Shells to use in the Dragon Express to purchase exactly what you like!
The Legendary Array Outfit Chest has a chance to contain: Free garmin city navigator malaysia.
- Auspicious
- Ninja Tortoise
- Ninja Tortoise Outfit Chest
- Cold Comfort
- Courtesan
- Dazzle
- Field Day
- Formosa
- Imperium
- Kindred Soul
- Midnight Detective
- Outlander Coat
- Snapdragon
- Fair Weather
- Wintertide
Items you'll be able to purchase from the Dragon Express using Tortoise Shells until April 10:
Blade And Soul All Outfits
Dragon Express | |
Item | Ninja Tortoise Essence |
Ninja Tortoise | 60 |
Ninja Tortoise Headband | 20 |
Ninja Tortoise Mask | 15 |
Ninja Tortoise Adornment | 20 |
Ninja Tortoise Pet | 5 |
Ninja Tortoise Cat | 6 |
Ninja Tortoise Cat Mask | 3 |
Ninja Tortoise Cat Ornament | 3 |
Ninja Tortoise Illusion Weapon Chest | 12 |
Field Day | 20 |
Courtesan | 20 |
Aristocrat Hair | 10 |
Outlander Coat | 20 |
Imperium | 20 |
Imperium Headpiece | 10 |
Auspicious | 18 |
Auspicious Head Adornment | 10 |
Auspicious Firework Adornment | 5 |
Auspicious Lantern Adornment | 5 |
Wintertide | 18 |
Wintertide Scarf | 10 |
Formosa | 18 |
Crest Headdress | 10 |
Designer Illusion Weapon Chest | 8 |
Jasmine Illusion Weapon Chest | 8 |
Designer Thread* | 1 |
* Note: Designer Threads can be exchanged at Clothing Merchants in game for previous Outfit Chest rewards.
Hongmoon Heptagonal Gem Bundle
Blade And Soul Outfits List
Price: 680 NCoin/Hongmoon Coin
No limit
Available February 6 through February 27 Ishtar commander for mac.
This new Gem Bundle will provide you with exactly what you're looking for. Gone are the specific gems; you'll now receive a Hongmoon Heptagonal Gem Ticket to purchase a Gem of your choosing from the Dragon Express. We've also removed the purchase limit so you're able to get as many as you need!
Hongmoon Heptagonal Gem Bundle | |
Item | Quantity |
Hongmoon Heptagonal Gem Ticket | 1 |
Hongmoon Gem Powder | 25 |
Special Hongmoon XP Charm | 1 |
Sealed Legendary Gem Hammer | 3 |
Dokkaebi Soju | 10 |
Clarity Charm | 3 |
Aransu School and Emperor's Tomb Raid Bundles
Aransu School Bundle: 960 NCoin/Hongmoon Coin
Emperor's Tomb Bundle: 2,800 NCoin/Hongmoon Coin
Limit 1 purchase each per week
Available February 6 through February 27
We've updated the Aransu School Bundle as well as added the Emperor's Tomb Bundle. These bundles contain useful items for any raiding warrior.
Aransu School Bundle | |
Item | Quantity |
Aransu Reset | 15 |
Hive Queen's Wings | 20 |
Excellent Elixir Pouch | 3 |
Raid Revival Charm | 5 |
Hive Queen's Heart | 5 |
Scion's Maze Key | 1 |
Emperor's Tomb Bundle | |
Item | Quantity |
Emperor's Tomb Reset | 10 |
Grand Celestial Wings | 20 |
Excellent Elixir Pouch | 3 |
Raid Revival Charm | 5 |
Imperial Soju | 3 |
Grand Celestial Steel | 5 |
Blade And Soul Outfits 2019 Fall
Grab these items before it's too late! All items will be leaving the store February 27.